About The Game
Little Nightmares II is similar to its predecessor; it takes place in a 2.5D world. The player must explore the world, occasionally encountering platformer-like situations or being blocked by puzzles that must be solved to proceed. Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, remains more or less helpless against larger foes and must rely on stealth and the environment to hide or run from them. The player is also given the ability to call out to Six and hold her hand to make sure they stay together, and must often work together with her to solve environmental puzzles and defeat or evade enemies. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all
Mono, a boy wearing a paper bag on his head, awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them in a shed and they kill him with a shotgun. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old televisions. Throughout the journey, Mono attempts to use these televisions as portals to enter the hallway from his dream – however, he is always pulled back out by Six before he can reach the door. He also encounters several glitching, ghostly remains of children, which he can absorb by touching them.
Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School’s rabid students. Mono rescues Six from the Bullies, and they escape the long-necked Teacher. Outside the School, Six recovers her yellow raincoat. The pair reach the Hospital, where they encounter the dismembered Patients, their detached Living Hands, and the bulbous, ceiling-crawling Doctor, whom Mono can choose to kill by luring him into an incinerator and burning him alive or leave him trapped inside it. Mono and Six then exit into the heart of the
Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the Pale City’s inhabitants-the television-addicted Viewers, whose faces have been distorted from exposure to it. When Mono retries to reach the door through a television and is successful, it opens to reveal the spectral Thin Man. After Mono is pulled out by Six, the Thin Man emerges from the television and pursues the pair, capturing Six before leaving. Using various televisions as portals, Mono navigates the Pale City until the glitching remains of Six lead him close to the Signal Tower, where he confronts the Thin Man. Discovering he now has powers similar to the Thin Man’s, Mono battles and disintegrates him before pulling the Signal Tower towards himself.
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-2300 | AMD FX-4350
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB
- DirectX: Version 11
- Click the Download Here button above and you should be redirected to GamesDatabase.
- Wait 5 seconds and click on the grey ‘download now’ button. Now let the download begin and wait for it to finish.
- Once the game is done downloading, right click the .zip file and click on “Extract to” (To do this you must have 7-Zip or winrar, which you can get here).
- Double click inside the Little Nightmares II folder and run the exe application.
- Thats all, enjoy the game! Make sure to run the game as administrator and if you get any missing dll errors, look for a file named All In One Runtimes.exe run this and install it.